IMMERSIVE METAVERSE ART INSTALLATIONS CHALLENGING CONVENTIONAL IDEAS OF SPACE AND MATERIALITY

Authors

  • Nipun Setia Centre of Research Impact and Outcome, Chitkara University, Rajpura 140417, Punjab, India
  • Milind Patil Assistant Professor, Department of E&TC Engineering, Vishwakarma Institute of Technology, Pune, Maharashtra 411037, India
  • Sivasankari V Assistant Professor, Department of Mathematics, Meenakshi College of Arts and Science, Meenakshi Academy of Higher Education and Research, Chennai, Tamil Nadu 600080, India
  • Gopal Goyal Professor, Department of Architecture and Planning, Vivekananda Global University, Jaipur, India
  • Shyam Kumar Assistant Professor, Department of Journalism and mass Communication, ARKA JAIN University, Jamshedpur, Jharkhand, India
  • Kavitha M Professor, Meenakshi College of Arts and Science, Meenakshi Academy of Higher Education and Research, Chennai, Tamil Nadu 600080, India
  • Dr. Vijay Suresh Karwande Assistant Professor, Department of Computer Engineering, Sandip Institute of Technology and Research Centre, Nashik, India

DOI:

https://doi.org/10.29121/shodhkosh.v7.i4s.2026.7497

Keywords:

Metaverse Art, Immersive Installations, Virtual Space, Digital Materiality, Procedural Generation, Spatial Computing

Abstract [English]

The artistic world is being transformed by immersive metaversion art installations that are redefining notions of space and materiality in the conventional way. These installations contrast with the conventional physical art in that they are situated in digitally constructed spaces in which the space can be non-Euclidean, fluid and dynamic. The paper discusses the use of metaverse-based art to supplement the computational structures of real-time rendering and procedural generation as well as physics-based simulation to produce interactive and multisensory experiences. This paper is a reflection of the change in concept of tangible materiality into the virtual embodiment whereby textures, light, and form are created algorithmically instead of physically. Moreover, it examines the ways in which users interact with these spaces by means of embodied interaction, which confronts the passive art consumption. Immersive installations are created by incorporating spatial computing, virtual reality, and AI-based design solutions to allow artists to create an infinite, adaptive world to interact with in response to user input. The findings include greater engagement, perceptual immersion and a high degree of creative flexibility than with traditional art forms. This study helps to appreciate the changing ontology of the art in the digital world, with a particular focus on the metaverse technologies and their influence on the transformation of artistic activities and ethos of experiences.

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Published

2026-04-11

How to Cite

Setia, N., Patil, M., V, S., Goyal , G., Kumar , S., M, K., & Karwande, V. S. (2026). IMMERSIVE METAVERSE ART INSTALLATIONS CHALLENGING CONVENTIONAL IDEAS OF SPACE AND MATERIALITY. ShodhKosh: Journal of Visual and Performing Arts, 7(4s), 372–380. https://doi.org/10.29121/shodhkosh.v7.i4s.2026.7497