IMMERSIVE METAVERSE ART INSTALLATIONS CHALLENGING CONVENTIONAL IDEAS OF SPACE AND MATERIALITY
DOI:
https://doi.org/10.29121/shodhkosh.v7.i4s.2026.7497Keywords:
Metaverse Art, Immersive Installations, Virtual Space, Digital Materiality, Procedural Generation, Spatial ComputingAbstract [English]
The artistic world is being transformed by immersive metaversion art installations that are redefining notions of space and materiality in the conventional way. These installations contrast with the conventional physical art in that they are situated in digitally constructed spaces in which the space can be non-Euclidean, fluid and dynamic. The paper discusses the use of metaverse-based art to supplement the computational structures of real-time rendering and procedural generation as well as physics-based simulation to produce interactive and multisensory experiences. This paper is a reflection of the change in concept of tangible materiality into the virtual embodiment whereby textures, light, and form are created algorithmically instead of physically. Moreover, it examines the ways in which users interact with these spaces by means of embodied interaction, which confronts the passive art consumption. Immersive installations are created by incorporating spatial computing, virtual reality, and AI-based design solutions to allow artists to create an infinite, adaptive world to interact with in response to user input. The findings include greater engagement, perceptual immersion and a high degree of creative flexibility than with traditional art forms. This study helps to appreciate the changing ontology of the art in the digital world, with a particular focus on the metaverse technologies and their influence on the transformation of artistic activities and ethos of experiences.
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Copyright (c) 2026 Nipun Setia , Milind Patil, Sivasankari V, Gopal Goyal , Shyam Kumar , Kavitha M, Dr. Vijay Suresh Karwande

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