AI-GENERATED CONCEPT SCULPTURES AND THEIR INFLUENCE ON FUTURE URBAN PUBLIC ART LANDSCAPES

Authors

  • Shilpa Bhargav Associate Professor, Department of Design, Vivekananda Global University, Jaipur, India
  • Dr. Arvind Kumar Pandey Associate Professor, Department of Computer Science and IT, ARKA JAIN University, Jamshedpur, Jharkhand, India
  • Pratibha Sharma Centre of Research Impact and Outcome, Chitkara University, Rajpura- 140417, Punjab, India
  • Rajesh Raikwar Assistant Professor, Department of Electrical Engineering, Vishwakarma Institute of Technology, Pune, Maharashtra 411037, India
  • Harshini R Assistant Professor, Computer Science, Meenakshi College of Arts and Science, Meenakshi Academy of Higher Education and Research, Chennai, Tamil Nadu, India
  • Devi S Assistant Professor, Meenakshi College of Arts and Science, Meenakshi Academy of Higher Education and Research, Chennai, Tamil Nadu 600080, India

DOI:

https://doi.org/10.29121/shodhkosh.v7.i4s.2026.7485

Keywords:

AI-Generated Sculptures, Urban Public Art, Generative Design, Gans, Diffusion Models, Smart Cities

Abstract [English]

he creation of concept sculptures designed by an artificial intelligence is transforming the creative, spatial and experience elements of the art of the people in the cities. The present practice on urban arts is however not scalable, personalized and adaptable in design and thus restricted in dynamism in adapting to the changing social, environmental and spatial environment. The given paper is devoted to the problem of integrating intelligent generative systems into the workflow of the public art to render it more creative, productive, and relevant. The primary idea is to consider the possibility of using AI-based design models to transform the concept and practice of massive city sculptures. It is implemented with the help of an AI-based methodology and presupposes the application of generative adversarial networks (GANs), diffusion models, and parametric optimization to produce adaptive sculptures designs. It is designed to incorporate environmental data, human input of interaction and urban spatial constraint to come up with context sensitive sculptural forms. It is compared to the conventional manual and CAD-based design processes in terms of the key performance indicators like design efficiency, the range of aesthetics, structural acceptability, interaction between users. The results have shown that the utilization of the suggested AI-based system is more effective in terms of the efficacy of designs (34.6%), enhancement of the aesthetic variety (29.8%), and the more precise structuring optimization (21.5), as well as higher scores on the public engagement (27.3) in comparison to the conventional methods. These findings indicate that AI generated sculptures are significantly superior to the traditional ones in both creativity and utility. Also connected to this paper are smart cities, interactive city installations and future urban planning systems where AI may be used to create real-time, adaptive, and participatory systems in art. The paper also shows the opportunities of AI in enhancing the urban landscape of the masses by being intelligent, scaling and immersive in the process of designing the sculptures.The creation of concept sculptures designed by an artificial intelligence is transforming the creative, spatial and experience elements of the art of the people in the cities. The present practice on urban arts is however not scalable, personalized and adaptable in design and thus restricted in dynamism in adapting to the changing social, environmental and spatial environment. The given paper is devoted to the problem of integrating intelligent generative systems into the workflow of the public art to render it more creative, productive, and relevant. The primary idea is to consider the possibility of using AI-based design models to transform the concept and practice of massive city sculptures. It is implemented with the help of an AI-based methodology and presupposes the application of generative adversarial networks (GANs), diffusion models, and parametric optimization to produce adaptive sculptures designs. It is designed to incorporate environmental data, human input of interaction and urban spatial constraint to come up with context sensitive sculptural forms. It is compared to the conventional manual and CAD-based design processes in terms of the key performance indicators like design efficiency, the range of aesthetics, structural acceptability, interaction between users. The results have shown that the utilization of the suggested AI-based system is more effective in terms of the efficacy of designs (34.6%), enhancement of the aesthetic variety (29.8%), and the more precise structuring optimization (21.5), as well as higher scores on the public engagement (27.3) in comparison to the conventional methods. These findings indicate that AI generated sculptures are significantly superior to the traditional ones in both creativity and utility. Also connected to this paper are smart cities, interactive city installations and future urban planning systems where AI may be used to create real-time, adaptive, and participatory systems in art. The paper also shows the opportunities of AI in enhancing the urban landscape of the masses by being intelligent, scaling and immersive in the process of designing the sculptures.

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Published

2026-04-11

How to Cite

Bhargav, S., Pandey, A. K., Sharma, P., Raikwar, R., R, H., & S, D. (2026). AI-GENERATED CONCEPT SCULPTURES AND THEIR INFLUENCE ON FUTURE URBAN PUBLIC ART LANDSCAPES. ShodhKosh: Journal of Visual and Performing Arts, 7(4s), 343–351. https://doi.org/10.29121/shodhkosh.v7.i4s.2026.7485