AI-DRIVEN SIMULATION OF MATERIAL BEHAVIOR IN SCULPTURAL ARTS
DOI:
https://doi.org/10.29121/shodhkosh.v6.i5s.2025.6897Keywords:
AI-Driven Simulation, Sculptural Arts, Material Behavior Modeling, Physics-Informed Neural Networks, Digital Fabrication, Deformation Prediction, Creative ComputingAbstract [English]
The arts of sculpture are adopting digital design and creation, although sculptors are still struggling to anticipate the behaviour of complicated materials like deformation, stress distribution, fracture, and surface reaction during modeling and post-processing. The main goal of the study is to create an AI-based simulation platform that should be able to predict the behavior of materials used in sculptural artworks with high precision to make informed decisions regarding both art and architecture during the design process. The method that has been proposed combines physics-informed neural networks, deep learning-based regression models with data-driven material embeddings trained on datasets with multi-modality containing mechanical properties, sculptural geometries as well as historic fabrication outcomes. Results of the Finite element simulation are combined with learning based predictors in an effort of capturing linear and nonlinear material responses to sculpting forces. The evaluation on clay, plaster, and polymer-based sculptural materials is performed experimentally and compared to ground-truth simulation and physical experiments of deformation and stress field prediction by AI. It has been found that the suggested framework reaches a median prediction accuracy of 92.4% on deformation prediction, and the decrease in simulation error (RMSE) is 38 percent smaller than that of traditional physics-only models. Also, theoretical time is cut down by about 45 percent, which means that artists can get close to real-time responses. The results reveal the opportunities of the creative control, material waste reduction, and the support of creative sculptural methods by AI-based material simulation, making intelligent simulation one of the primary support tools in the future of digital and physical sculpture.
References
Bakhtiyari, A. N., Wang, Z., Wang, L., and Zheng, H. (2021). A Review on Applications of Artificial Intelligence in Modeling and Optimization of Laser Beam Machining. Optics and Laser Technology, 135, Article 106721. https://doi.org/10.1016/j.optlastec.2020.106721 DOI: https://doi.org/10.1016/j.optlastec.2020.106721
Carré, A. L., Dubois, A., Partarakis, N., Zabulis, X., Patsiouras, N., Mantinaki, E., Zidianakis, E., Cadi, N., Baka, E., and Thalmann, N. M., et al. (2022). Mixed-Reality Demonstration and Training of Glassblowing. Heritage, 5(1), 103–128. https://doi.org/10.3390/heritage5010006 DOI: https://doi.org/10.3390/heritage5010006
Cheng, M. (2022). The Creativity of Artificial Intelligence in Art. Proceedings, 81(1), Article 110. https://doi.org/10.3390/proceedings2022081110 DOI: https://doi.org/10.3390/proceedings2022081110
de la Torre, R., Corlu, C. G., Faulin, J., Onggo, B. S., and Juan, A. A. (2021). Simulation, Optimization, and Machine Learning in Sustainable Transportation Systems: Models and Applications. Sustainability, 13(3), Article 1551. https://doi.org/10.3390/su13031551 DOI: https://doi.org/10.3390/su13031551
Deng, Y., Wang, B., and Jiang, H. (2025). Artificial Intelligence Technology in 3D Facial Reconstruction: An Approach to Reutilize 2D Standardized Images in Plastic Surgery. Aesthetic Plastic Surgery. Advance Online Publication. https://doi.org/10.1007/s00266-025-04856-2 DOI: https://doi.org/10.1007/s00266-025-04856-2
Dundar, A., Gao, J., Tao, A., and Catanzaro, B. (2025). Progressive Learning of 3D Reconstruction Network from 2D GAN data. arXiv. DOI: https://doi.org/10.1109/TPAMI.2023.3324806
Fachada, N., and David, N. (2024). Artificial Intelligence in Modeling and Simulation. Algorithms, 17(6), Article 265. https://doi.org/10.3390/a17060265 DOI: https://doi.org/10.3390/a17060265
Fathallah, M., Eletriby, S., Alsabaan, M., Ibrahem, M. I., and Farok, G. (2024). Advanced 3D Face Reconstruction from Single 2D Images Using Enhanced Adversarial Neural Networks and Graph Neural Networks. Sensors, 24(19), Article 6280. https://doi.org/10.3390/s24196280 DOI: https://doi.org/10.3390/s24196280
Kim, M., Kim, T., and Lee, K.-T. (2025). 3D Digital Human Generation from a Single Image Using Generative AI with Real-Time Motion Synchronization. Electronics, 14(4), Article 777. https://doi.org/10.3390/electronics14040777 DOI: https://doi.org/10.3390/electronics14040777
Peng, C., Wang, Z. C., Zhu, C. Z., and Kuang, D. M. (2025). 3D Reconstruction of Asphalt Mixture Based on 2D Images. Construction and Building Materials, 462, Article 139938. https://doi.org/10.1016/j.conbuildmat.2025.139938 DOI: https://doi.org/10.1016/j.conbuildmat.2025.139938
Shih, N.-J. (2025). Surreal AI: The Generation, Reconstruction, and Assessment of Surreal Images and 3D Models. Technologies, 13(12), Article 577. https://doi.org/10.3390/technologies13120577 DOI: https://doi.org/10.3390/technologies13120577
Tretschk, E., Kairanda, N., Mallikarjun, B. R., Dabral, R., Kortylewski, A., Egger, B., Habermann, M., Fua, P., Theobalt, C., and Golyanik, V. (2023). State of the Art in Dense Monocular Non-Rigid 3D Reconstruction. Computer Graphics Forum, 42(2), 485–520. https://doi.org/10.1111/cgf.14774 DOI: https://doi.org/10.1111/cgf.14774
Wang, D., Huai, B., Ma, X., Jin, B., Wang, Y., Chen, M., Sang, J., and Liu, R. (2024). Application of Artificial Intelligence-Assisted Image Diagnosis Software Based on Volume Data Reconstruction Technique in Medical Imaging Practice Teaching. BMC Medical Education, 24, Article 405. https://doi.org/10.1186/s12909-024-05382-6 DOI: https://doi.org/10.1186/s12909-024-05382-6
Wen, M., and Cho, K. (2023). Object-Aware 3D Scene Reconstruction from Single 2D Images of Indoor Scenes. Mathematics, 11(2), Article 403. https://doi.org/10.3390/math11020403 DOI: https://doi.org/10.3390/math11020403
Willard, J., Jia, X., Xu, S., Steinbach, M., and Kumar, V. (2022). Integrating Scientific Knowledge with Machine Learning for Engineering and Environmental Systems. ACM Computing Surveys, 55(4), 1–37. https://doi.org/10.1145/3514228 DOI: https://doi.org/10.1145/3514228
Yunus, R., Lenssen, J. E., Niemeyer, M., Liao, Y., Rupprecht, C., Theobalt, C., Pons-Moll, G., Huang, J., Golyanik, V., and Ilg, E. (2024). Recent Trends in 3D Reconstruction of General Non-Rigid Scenes. Computer Graphics Forum, 43(2), Article e15062. https://doi.org/10.1111/cgf.15062 DOI: https://doi.org/10.1111/cgf.15062
Zabulis, X., Meghini, C., Dubois, A., Doulgeraki, P., Partarakis, N., Adami, I., Karuzaki, E., Carré, A. L., Patsiouras, N., Kaplanidi, D., et al. (2022). Digitisation of Traditional Craft Processes. Journal on Computing and Cultural Heritage, 15(3), 1–24. https://doi.org/10.1145/3494675 DOI: https://doi.org/10.1145/3494675
Zabulis, X., Stamou, A., Demeridou, I., Koutlemanis, P., Karamaounas, P., Papageridis, V., and Partarakis, N. (2024). Simulation and Visualisation of Traditional Craft Actions. Heritage, 7(12), 7083–7114. https://doi.org/10.3390/heritage7120328 DOI: https://doi.org/10.3390/heritage7120328
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Dr. Mukesh Patidar, Om Prakash, Gopal Goyal, Suhas Gupta, Anupama Abhijeet Deshpande, Dr. M. Maheswari

This work is licensed under a Creative Commons Attribution 4.0 International License.
With the licence CC-BY, authors retain the copyright, allowing anyone to download, reuse, re-print, modify, distribute, and/or copy their contribution. The work must be properly attributed to its author.
It is not necessary to ask for further permission from the author or journal board.
This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.























