AUGMENTED REALITY IN MEDIA-BASED LEARNING ENVIRONMENTS
DOI:
https://doi.org/10.29121/shodhkosh.v6.i4s.2025.6870Keywords:
Augmented Reality, Media-Based Learning, Experiential Learning, Educational Technology, Interactive Pedagogy, Immersive EducationAbstract [English]
Augmented Reality (AR) has become a revolutionary technology in the educational field, and it fills the gap between the physical and the digital learning environment. This paper describes the application of AR to the learning context using media, with a focus on its ability to improve interactivity, immersion, and contextual learning. AR promotes both constructivist and experiential learning methods by integrating multimedia elements like text, audio, video and 3D objects into real-life contexts which enables learners to adopt complex concepts through their visualization and manipulation. The paper has laid down a theoretical basis based on multimedia learning and cognitive load theory, and so, the AR-based interactions are not overly engaging or mental consuming. An extensive system architecture is presented, which includes the description of hardware-software ecosystem, content pipeline, and UX/UI design of educational AR applications. The research design involves experimental validity on the platform of Unity, ARKit, and ARCore, and the analysis of participants on the background of retention of learning, motivation, and spatial cognition. Findings show that there is considerable enhancement in the level of conceptual knowledge as well as learner involvement in the occasion of the incorporation of AR in the media enriched lesson plans. Scalability, compatibility of devices, and accessibility have been identified as challenges in the discussion, whereas the future is based on AI-driven personalization, cloud deployment, and gamified collaboration. The paper adds to the developing debate on immersive learning, making AR one of the main facilitators of adaptive, interactive, and inclusive learning.
References
Andrews, A. (2022). Mind power: Thought-Controlled Augmented Reality for Basic Science Education. Medical Science Educator, 32, 1571–1573. https://doi.org/10.1007/s40670-022-01595-3
De la Plata, A. R. M., Franco, P. A. C., and Sánchez, J. A. R. (2023). Applications of Virtual and Augmented Reality Technology to Teaching and Research in Construction and its Graphic Expression. Sustainability, 15, 9628. https://doi.org/10.3390/su15129628
Drljević, N., Botički, I., and Wong, L.-H. (2022). Investigating the Different Facets of Student Engagement During Augmented Reality use in Primary School. British Journal of Educational Technology, 53, 1361–1388. https://doi.org/10.1111/bjet.13215
Dutta, R., Mantri, A., and Singh, G. (2022). Evaluating System Usability of Mobile Augmented Reality Application for Teaching Karnaugh Maps. Smart Learning Environments, 9, Article 6. https://doi.org/10.1186/s40561-022-00195-2
Díaz, M. J., Álvarez-Gallego, C. J., Caro, I., and Portela, J. R. (2023). Incorporating Augmented Reality Tools Into an Educational Pilot Plant of Chemical Engineering. Education Sciences, 13, 84. https://doi.org/10.3390/educsci13010084
Erçağ, E., and Yasakcı, A. (2022). The Perception Scale for the 7E Model-Based Augmented Reality Enriched Computer Course (7EMAGBAÖ): Validity and Reliability Study. Sustainability, 14, 12037. https://doi.org/10.3390/su141912037
Fearn, W., and Hook, J. (2023). A Service Design Thinking Approach: What are the Barriers and Opportunities of Using Augmented Reality for Primary Science Education? Journal of Technology and Science Education, 13, 329–351. https://doi.org/10.3926/jotse.1856
Fombona-Pascual, A., Fombona, J., and Vicente, R. (2022). Augmented Reality: A Review of a Way to Represent and Manipulate 3D Chemical Structures. Journal of Chemical Information and Modeling, 62, 1863–1872. https://doi.org/10.1021/acs.jcim.1c01364
Hobbs, M. H., and Holley, D. (2022). A Radical Approach to Curriculum Design: Engaging Students Through Augmented Reality. International Journal of Mobile and Blended Learning, 14(1), 1–17. https://doi.org/10.4018/IJMBL.289721
Karacan, C. G., and Polat, M. (2022). Predicting Pre-Service English Language Teachers’ Intentions to Use Augmented Reality. Journal of Digital Learning in Teacher Education, 38, 139–153. https://doi.org/10.1080/21532974.2022.2044742
Lampropoulos, G., Keramopoulos, E., Diamantaras, K., and Evangelidis, G. (2022). Augmented Reality and Virtual Reality in Education: Public Perspectives, Sentiments, Attitudes, and Discourses. Education Sciences, 12, 798. https://doi.org/10.3390/educsci12110798
Lim, K. (2022). Expanding Multimodal Artistic Expression and Appreciation Methods Through Integrating Augmented Reality. International Journal of Art and Design Education, 41, 562–576. https://doi.org/10.1111/jade.12403
Marín, V., Sampedro, B. E., Muñoz González, J. M., and Vega, E. M. (2022). Primary Education and Augmented Reality: Other Form to Learn. Cogent Education, 9, Article 2025634. https://doi.org/10.1080/2331186X.2022.2025634
Taggart, S., Roulston, S., Brown, M., Donlon, E., Cowan, P., Farrell, R., and Campbell, A. (2023). Virtual and Augmented Reality and Pre-Service Teachers: Makers from muggles? Australasian Journal of Educational Technology, 39(1), 1–16. https://doi.org/10.14742/ajet.8073
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Dr. Kunal Dhaku Jadhav, Poonguzhali S, Prachi Rashmi, Dr. Tapasmini Sahoo, Ms. Yasoda Ramesh, Sachin Mittal, Om Prakash, Ashutosh Kulkarni

This work is licensed under a Creative Commons Attribution 4.0 International License.
With the licence CC-BY, authors retain the copyright, allowing anyone to download, reuse, re-print, modify, distribute, and/or copy their contribution. The work must be properly attributed to its author.
It is not necessary to ask for further permission from the author or journal board.
This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.























