AI-POWERED GRAPHIC DESIGN TOOLS: A PARADIGM SHIFT IN ART CURRICULUM

Authors

  • Ms. Meeta Kharadi Assistant Professor, Department of Fashion Design, Parul Institute of Design, Parul University, Vadodara, Gujarat, India
  • Dr. Vikas Sagar Assistant Professor, Department of Computer Science and Engineering (AI), Noida Institute of Engineering and Technology, Greater Noida, Uttar Pradesh, India
  • Deepak Bhanot Centre of Research Impact and Outcome, Chitkara University, Rajpura- 140417, Punjab, India
  • Soumya Assistant Professor, Department of Computer Science and Engineering, Presidency University, Bangalore, Karnataka, India
  • Smitha K Greater Noida, Uttar Pradesh 201306, India
  • Swati Singh Assistant Professor, School of Engineering and Technology, Noida International University 203201, India
  • Vaishali Sunilsingh Bayas Department of Electronics and Telecommunication Engineering, Vishwakarma Institute of Technology, Pune, Maharashtra, 411037 India

DOI:

https://doi.org/10.29121/shodhkosh.v6.i4s.2025.6855

Keywords:

AI in Graphic Design, Creative Pedagogy, Generative Models, Curriculum Innovation, Multimodal Learning, Adaptive Design Systems

Abstract [English]

The large-scale, swift development of AI-based graphic designing systems: generative models, intelligent layout systems, automated typography engines, and multimodal creative assistants has triggered a paradigm shift in the art and design education curricula. These technologies do not only hasten the creative work processes, but they also change the very cognitive, aesthetic and pedagogical principles that design education has been founded on. The paper will discuss the ways in which AI-driven tools can be used to assist ideation, visual problem-solving, adaptive learning, and skill democratization through allowing students to experiment with sophisticated design variants, simulate workflow, and be provided with real-time design feedback. The suggested AI-based algorithm unites a hybrid learning system that includes a generative visual model (GV-Net), attention-focused layout optimizer (AGLO), and an adaptive design feedback recommender (DF-Rec). It is a system that enables the automation in composition generation, color harmony prediction, multimodal creativity improvement as well as individualized learning trajectories through student-performance embeddings. By means of the iterated interaction, learners co-create with AI and enhance fluency, originality and visual coherence. In our analysis, the pedagogical change of using AI-enabled design tools in management schools, design institutes, and interdisciplinary programs can be identified. Quantitative and qualitative assessments have shown that the creativity indices, increased engagement, and better conceptual clarity have been improved compared to the traditional teaching. The paper will be covering the curriculum redesign frameworks, AI-assessment models, the ethical and cultural issues of machine-generated creativity, and the future prospects of hybrid human AI design studios.

References

Alotaibi, N. S. (2024). The impact of AI and LMS Integration on the Future of Higher Education: Opportunities, Challenges, and Strategies for Transformation. Sustainability, 16, Article 10357. https://doi.org/10.3390/su162310357

Ansone, A., Zālīte-Supe, Z., and Daniela, L. (2025). Generative Artificial Intelligence as a Catalyst for Change in Higher Education Art Study Programs. Computers, 14, Article 154. https://doi.org/10.3390/computers14040154

Atif, A., Jha, M., Richards, D., and Bilgin, A. A. (2021). Artificial Intelligence Enabled Remote Learning and Teaching Using Pedagogical Conversational Agents and Learning Analytics. In Intelligent Systems and Learning Data Analytics in Online education (3–29). Academic Press. https://doi.org/10.1016/B978-0-12-823410-5.00013-9

Avlonitou, C., and Papadaki, E. (2025). AI: An Active and Innovative Tool for Artistic Creation. Arts, 14, Article 52. https://doi.org/10.3390/arts14030052

Bellaiche, L., Shahi, R., Turpin, M. H., Ragnhildstveit, A., Sprockett, S., Barr, N., Christensen, A., and Seli, P. (2023). Humans Versus AI: Whether and Why we Prefer Human-Created Compared to AI-Created Artwork. Cognitive Research: Principles and Implications, 8, Article 42. https://doi.org/10.1186/s41235-023-00499-6

Chiu, M. C., Hwang, G. J., Hsia, L. H., and Shyu, F. M. (2022). Artificial Intelligence-Supported Art Education: A Deep Learning-Based System for Promoting University Students’ Artwork Appreciation and Painting Outcomes. Interactive Learning Environments, 32, 824–842. https://doi.org/10.1080/10494820.2022.2100426

Hutson, J., and Lang, M. (2023). Content Creation or Interpolation: AI Generative Digital Art in the Classroom. Metaverse, 4, Article 13. https://doi.org/10.54517/m.v4i1.2158

Kalniņa, D., Nīmante, D., and Baranova, S. (2024). Artificial Intelligence for Higher Education: Benefits and Challenges for Pre-Service Teachers. Frontiers in Education, 9, Article 1501819. https://doi.org/10.3389/feduc.2024.1501819

Li, H., Xue, T., Zhang, A., Luo, X., Kong, L., and Huang, G. (2024). The Application and Impact of Artificial Intelligence Technology in Graphic Design: A Critical Interpretive Synthesis. Heliyon, 10(21), e40037. https://doi.org/10.1016/j.heliyon.2024.e40037

Lim, W. M., Gunasekara, A., Pallant, J. L., Pallant, J. I., and Pechenkina, E. (2023). Generative AI and the Future of Education: Ragnarök or Reformation? A Paradoxical Perspective from Management Educators. The International Journal of Management Education, 21, Article 100790. https://doi.org/10.1016/j.ijme.2023.100790

Rong, W., Xiao, M., Zhao, L., and Zhou, X. (2025). Empowering Student Learning in Higher Education with Generative AI Art Applications: A Systematic Review. Information, 16, Article 1070. https://doi.org/10.3390/info16121070

Ruiz-Arellano, A. E., Mejía-Medina, D. A., Castillo-Topete, V. H., Fong-Mata, M. B., Hernández-Torres, E. L., Rodríguez-Valenzuela, P., and Berra-Ruiz, E. (2022). Addressing the Use of Artificial Intelligence Tools in the Design of Visual Persuasive Discourses. Designs, 6, Article 124. https://doi.org/10.3390/designs6060124

Tedre, M., Kahila, J., and Vartiainen, H. (2023). Exploration on How Co-Designing with AI Facilitates Critical Evaluation of Ethics of AI in Craft Education. In E. Langran, P. Christensen, and J. Sanson (Eds.), Proceedings of the Society for Information Technology and Teacher Education International Conference (2289–2296). Association for the Advancement of Computing in Education.

Walczak, K., and Cellary, W. (2023). Challenges for Higher Education in the Era of Widespread Access to Generative AI. Economic and Business Review, 9, 71–100. https://doi.org/10.18559/ebr.2023.2.743

Xu, B., and Jiang, J. (2022). Exploitation for Multimedia Asian Information Processing and Artificial Intelligence-based Art Design and Teaching in Colleges. ACM Transactions on Asian and Low-Resource Language Information Processing, 21, Article 114. https://doi.org/10.1145/3526219

Zou, X., Zhang, W., and Zhao, N. (2025). From Fragment to One Piece: A Review on AI-Driven Graphic Design. Journal of Imaging, 11, Article 289. https://doi.org/10.3390/jimaging11090289

Downloads

Published

2025-12-25

How to Cite

Kharadi, M., Sagar, V., Bhanot, D., Soumya, Smitha K, Singh, S., & Bayas, V. S. (2025). AI-POWERED GRAPHIC DESIGN TOOLS: A PARADIGM SHIFT IN ART CURRICULUM. ShodhKosh: Journal of Visual and Performing Arts, 6(4s), 299–308. https://doi.org/10.29121/shodhkosh.v6.i4s.2025.6855