USES OF MODERN TECHNOLOGIES IN GAMES AND SPORTS

Authors

  • Lakshmiputra Pasodi Director of Physical Education AMTA Government First Grade College, Aland-585302, Tq: Aland.Dist: Kalaburagi, Karnataka, India

DOI:

https://doi.org/10.29121/shodhkosh.v3.i2.2022.3152

Abstract [English]

The world of sport is continually changing over the years, and the use of technology is just one of those areas that have made an impact on many sports in the modern day. See the annual sports technology awards for the latest technology ideas in the world of sport. Most professional sports in the United States have long used instant replay and other high-tech aids to help referees make the right call.

References

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Sharkey, B.J. “Physiology of Fitness”, Champaign Illionois: Human Kinetic Publishers INC, 1984 3. John B.L ; Shainburg L.W. and Byer C.O. “Total Fitness” Sanfrancisco: Lanfield Press, 1972.

Buchar C.A. and Wuest D.A. “Foundation of Physical Education” 10th Ed. Saint Louis: Times Mirror/ Mosby College Publishing, 1987

Barrow H.M, McGee R. and Tritschler K. “Practical Measurement in Physical Education and Sports” 14th Ed. Philadelphia Lea and Febiger, 1989.

Uppal A.K. : “Physical Fitness: How to Develop” Delhi: Friends Publication (India), 1992

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Published

2023-12-31

How to Cite

Pasodi, L. (2023). USES OF MODERN TECHNOLOGIES IN GAMES AND SPORTS. ShodhKosh: Journal of Visual and Performing Arts, 3(2), 816–819. https://doi.org/10.29121/shodhkosh.v3.i2.2022.3152