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ShodhKosh: Journal of Visual and Performing ArtsISSN (Online): 2582-7472
Deep Learning for Gesture Analysis in Performance Training Dr. Anusha Sreeram 1 1 Faculty of Operations and IT, ICFAI
Business School (IBS), The ICFAI Foundation for Higher Education (IFHE), India
(Deemed to be University u/s 3 of the UGC Act 1956), Hyderabad, India 2 Centre of Research Impact and Outcome,
Chitkara University, Rajpura- 140417, Punjab, India 3 Assistant Professor, Department of Fashion Design, Parul Institute
of Design, Parul University, Vadodara, Gujarat, India 4 Assistant Professor, School of Business Management, Noida International
University 5 Assistant Professor, Department of Computer Science and Engineering,
Noida Institute of Engineering and Technology, Greater Noida, Uttar Pradesh,
India 6 Department of E and TC Engineering, Vishwakarma Institute of
Technology, Pune, Maharashtra, 411037, India
1. INTRODUCTION Gesture training
is an important part of performance training in areas like dance, sports,
music, theatre, and physical rehabilitation, where performance is directly
affected by the quality of movement, timing, coordination and expressiveness.
Gestures streamline intricate spatio-temporal information, which entails the
articulation of the joints, body position, rhythm, and dynamic actions and are
the main indicators of skill mastery and performance proficiency. Gesture
assessment is traditionally performed using the methods of expert observation
and manual feedback in the traditional training environment, when a coach,
instructor, or the person is required to visually observe movements and offer
corrective feedback. Although this strategy has the advantage of being
domain-aware and contextual, it is subjective and labor-intensive in nature,
and could not be easily applied to large or distributed learning environments Dewi et al. (2023), Kang et al. (2022). Besides, the minute differences in
movement dynamics or sampling consistency can be ignored, which constrains the
granularity and objectivity of performance evaluation Qiang et
al. (2021). Traditional methods of gesture recognition
commonly use rule-based techniques, hand-crafted techniques, or simple motion
capture techniques, which are difficult to exploit the complexity of the human
movement. These algorithms usually rely on some fixed kinematic rules or
threshold measures or shallow machine learning models that need substantial
feature engineering and domain adaptation Yaseen
et al. (2025). They are therefore weak to the changes in
the style of performers, body structure, the camera perspective and the
surrounding environment. Furthermore, the traditional systems are not as
flexible as such it is not easy to offer personalized feedback or generalize in
different contexts on performance like expressive dance and high-speed athletic
gestures Mujahid
et al. (2021). This makes them not useful in real world
training conditions because they are not able to model long-term temporal
dependencies and subtle motion transitions Knights
et al. (2021). The latest
developments in deep learning have changed the paradigm of movement and
performance analytics by allowing the learning of complex gesture
representations using data, either raw video or sensor data. Convolutional
Neural Networks (CNNs), Recurrent Neural Networks (RNNs), Long Short-Term
Memory (LSTM) models, and Transformer-based networks have proven very
successful in modeling both spatial arrangements, temporal relationships and
contextual relationships that are inherent to human motion Zhang et
al. (2025). Through joint estimation and deep temporal
modeling, the methods are applicable in tracking the joint movements
accurately, motion fragility, rhythm stability, and coordination scheme in the
absence of design of features manually. Scalable, real-time gesture recognition
is also assisted by deep learning, presents fresh opportunities to intelligent
coaching systems, automated performance evaluation, and dynamic training
systems Hax et al. (2024), Zhang et
al. (2025). The overall aim of the study is to create
a deep learning-oriented structure of gesture recognition during training in
performance that would overcome the drawbacks of the conventional evaluation
tools. The suggested solution is expected to provide objective, interpretable,
and fine-grained evaluation of gestures quality and facilitate real-time
feedback and performance monitoring in the long term. The contributions of this
work are majorly the incorporation of pose spatial feature with sophisticated temporal
modeling, development of quantitative gesture quality measures and systematic
testing on various performance conditions. The study performs a contribution
leading to more reachable, scalable, and information driven training ecosystems
that complement human competence instead of substituting them by linking
computational intelligence with embodied performance analysis Chang et
al. (2023). 2. Related Work Gesture
recognition through vision has been a widely researched fundamental issue in
human-computer interaction, and motion analysis and has been approached early
on by handcrafted visual features like optical flow, silhouette contours,
motion history images, and trajectory-based features of RGB or depth videos.
Those were generally classical classifiers, such as Hidden Markov Models
(HMMs), Support Vector Machines (SVMs) and k-Nearest Neighbors in order to
identify pre-defined gesture categories Hax et al. (2024). Although these methods proved to be
practical in controlled settings, they started degrading very quickly with the
changes in lighting, background clutter, viewpoint variations, occlusions, and
diversity in performers. Furthermore, the rule-based and feature-based
pipelines involved high domain knowledge and were not flexible in moving to new
performance environments Zhang et
al. (2025). The development
of deep learning has radically changed pose and motion analysis with learning
hierarchical features directly on visual information. Convolutional Neural
Networks (CNNs) have become popular in the areas of spatial feature detecting
and pose prediction using 2D or 3D video data, precisely positioning the body
joints and skeletal systems based on monocular or multi-view videos. Recurrent
neural network models (including: Long Short-Term Memory (LSTM) networks and
Gated Recurrent Units (GRUs)) have also been combined with CNN-based back-ends
to model time-varying dependencies and motion change with time Chang et
al. (2023). Transformer-based models and graph convolutional networks (GCNs) have
also been viewed as a more recent origin of such models with the potential to
capture the long-range temporal dependencies and skeleton structure in more
generally challenging motion tasks, resulting in increased robustness and
generalization Miah et al. (2023). The analysis of gestures has also been
used at various levels of performance training. In sports analytics, deep
learning models can be applied to analyze the techniques of athletes, identify
the presence of biomechanical inefficiencies, and prevent injuries with the
help of movement patterns. The system of dance training uses pose-based models
to evaluate the accuracy of choreography, the correctness of rhythms, and the
quality of expression and provide automated feedback to the learner. Gesture
analysis is used in music performance to aid in the interpretation of conductor
movement, instrumental technique analysis, and expressive timing in music
performance. Gesture and motion analytics are used to study rehabilitation,
where they use this technology to keep track of motor recovery, evaluate
compliance with therapy, and develop exercise routines tailored to the
individual needs of patients with neurological or musculoskeletal issues Agab and Chelali (2023). The domain studies below show that deep learning-based gesture
analysis can be generalized to many different tasks, but are often limited to
specific tasks or highly controlled databases. Even with this
substantial development there are a number of gaps and challenges in research
within present studies. Most techniques focus more on accuracy in gesture
classification, and ignore qualitative aspects of gesture like expressiveness,
fluidity and style variation, which are essential in performance training. The
limitations in the datasets such as small number of samples, the dataset is not
diverse, and performance quality metrics are not thoroughly annotated limit the
generalizability of the model across populations and domains. On-the-fly
deployment is still a difficult task because it may require a great deal of
computation time, as well as latency and hardware needs, especially when using
resource-sensitive training systems. Moreover, the majority of deep learning
models are black boxes, which are not very interpretable, which makes users
less trustful of them and does not allow them to get meaningful pedagogical
feedback Chen et al. (2022). Ensuring explainability, personalization,
ethical use of data, and cross-domain transfer learning are necessary to make
further progress in gesture analysis based on recognition-focused systems to
comprehensive, intelligent performance training systems Feng et al. (2025). This Table 1 brings to light tendencies, contributions,
and ongoing issues in the current gesture analysis studies in performance
training fields. Table 1
3. Proposed Deep Learning Framework 3.1. Overall System Architecture and Workflow The suggested
deep learning model is an end-to-end pipeline that is a modular construction
that takes raw performance videos and converts them into meaningful gesture
quality assessment and actionable feedback. The processing starts with the
video acquisition and is preprocessed to provide consistency in space and time.
The results of preprocessed frames are then handed over to a pose estimation
stage which extracts joint coordinates of human motion as skeletal joints. The
sequences of these poses are then sent to a two step learning pipeline that
consists of spatial and temporal modeling blocks. The spatial feature learning
records the posture, joint alignment and body arrangement in every frame
whereas the temporal modeling evaluates the motion development, rhythm and
continuity over time. These modules eventually fuse their outputs in order to
produce high-level gesture representations, which can be scored by using
gesture quality scoring mechanisms. Lastly, a feedback layer that can be
interpreted converts the outputs of the model into metrics of performance and
corrective information. The architecture can be used to provide real-time
inference in cases of live training as well as offline analysis in case of
detailed performance analysis. Its scaleable design provides flexibility in
application in other domains like dance, sports, and rehabilitation and
guarantees scalability, durability and versatility in the future to integrate
other multiple modes. Figure 1
Figure 1
Overview of system architecture workflow 3.2. Data Acquisition and Video Preprocessing In data
acquisition, it is possible to record performance videos on a regular RGB
camera or through mobile devices, which allows the data to be available across
a wide variety of training settings. Video preprocessing involves frame
normalization, resolution standardization, background suppression and temporal
sampling so that the quality of the input will be consistent. Methods of noise
reduction, frame alignment and augmenting the data including flipping and
temporal jittering are implemented to enhance the model robustness and
generalization between performers and recording conditions. 3.3. Even Feature Estimation and Skeletal Characteristics The basis of the
framework is pose estimation which transforms visual images to structured
skeletal representation. Superior pose estimation models identify the most
important body joints and trace their location in space frame-to-frame. Based
on these combined positions, skeletal characteristics in terms of joint angles,
joint lengths, inter-joint distances, velocity, and acceleration profiles are
calculated. This abstraction makes background dependency less important and
maintains critical motion dynamics, and it is possible to represent human
gestures with precision when observing them in varied visual environments. 3.4. Spatial Feature Learning Using CNN-Based Models Spatial feature
learning is concerned with the description of the posture-specific features in
every frame. The patterns are related to symmetry, balance, alignment and pose
stability which are identified by the network through hierarchical
convolutional layers. This step allows the model to identify minute variations
in body configuration that are very essential in determining technical accuracy
and style accuracy in performance gestures. 4. Experimental Setup and Methodology The experiment
assessment is done based on curated dataset which includes performance videos
taken in various fields such as dance training, athletics movements and
organized exercise programs. The data comprises various performers,
perspectives, motion styles to make it general. The video sequences are
annotated with a semi-automated plan integrating pose-based motion segmentation
and hand gesture labels and quality descriptors that are marked out by experts.
The labels of gesture classes and the performance attributes of timing
accuracy, smoothness, and coordination are annotated, which makes it possible
to learn to recognize gesture classes and judge the quality of gesture class
recognition and performance. To develop a model, the data is stratified into
training, validation, and testing data sets to ensure that there is a diversity
of classes and performers in each set. The set of training is applied to the
maximization of model parameters, and the hyperparameter tuning and early
stopping are supported with the help of the validation set to avoid
overfitting. The testing set is not seen in the course of training and is
applied at the end of performance evaluation. The methods of data augmentation
such as time shifting and spatial perturbation are used during the training to
increase robustness. Deep learning
models are implemented to perform model implementation, where CNN backbones are
used to extract features in space, and LSTM or Transformer layers are used to
model time. Validation based optimization is used to select hyperparameters
like learning rate, batch size, sequence length and the number of hidden units.
The formulation of the tasks lies on the use of Adam optimizer and categorical
cross-entropy or regression losses. To make comparative evaluation, the
baseline models comprise traditional machine learning classifiers with
handcrafted motion features, CNN only models with no temporal learning and
CNN-LSTM models. These benchmarks allow deliberate comparison of the advantages
that were brought by the developed temporal models and the suggested systematic
framework. 5. Results and Analysis 5.1. Quantitative Performance Comparison across Models The quantitative
indicators in Table 2 certainly show the gradual performance
improvement with the inclusion of deep learning and temporal modeling into
gesture analysis systems. The classical handcrafted models of features
including SVM classifier are the least accurate and F1-score and demonstrate
the inability to capture the intricate spatio-temporal patterns of gestures. Table 2
It is also a
significant improvement that is observed with the CNN-only model; this attests
to the usefulness of deep spatial feature learning in posture and pose
representation. Nevertheless, the lack of clear time modelling limits its
capability of being able to capture the continuity of motion and the time as
demonstrated in moderate temporal alignment score. The use of LSTM integrations
in further boosting the performance of a model is the fact that LSTM addresses
the issue of modeling sequential dependencies, which leads to better recall and
F1-score. The use of transformer-based temporal modeling that enhances
performance further is that it enables capturing long-range dependencies and
global motion relationships. The CNN + Transformer model proposed has the best
accuracy and precision and the highest score of temporal alignment, which
proves to be better in recognition reliability and motion understanding. The
results support the significance of integrating high-quality spatial
representations with sophisticated temporal learning to establish high-quality
gesture recognition in performance training situations. Figure 2
Figure 2 Comparative Performance Analysis of Gesture Recognition Models with Spatial–Temporal Learning Figure 2 shows that performance has improved
steadily in handcrafted features to deep spatial-temporal models. CNN-only
models are better than traditional, whereas CNN -LSTM models are more effective
to capture the temporal dynamics. Transformer-based modeling also makes it more
accurate and time synchronized. The CNN + Transformer is proposed and its
results are the best as it reveals the great understanding of gestures,
strength, and the accurate time alignment during the training of the process. 5.2. Qualitative Analysis of Gesture Quality Feedback Table 3 provides a comparative analysis of
qualitative gesture attributes and this analysis reveals that the framework can
evaluate performance in ways other than just classification. CNN-only and
handcrafted models presuppose lower scores of smoothness, coordination and
expressiveness, meaning they are not sensitive to fine-grained nuances of
motion. Table 3
The CNN + LSTM
model has a significant advancement in consistency and coordination of the
rhythm, which proves the advantage of sequential memory in assessing the flow
of motion. Transformer based models also yield better scores in expressiveness
and smoothness, which indicates their ability to comprehend temporal
relationship in gesture sequences globally. Figure 3
Figure 3 Comparative Gesture Quality
Metrics Across Deep Learning Models The model is the
most promising with the greatest combined quality index with equal benefits on
all qualitative measures. These findings indicate that mechanisms of deep
temporal attention allow more holistic judgment of gestures, attentive to
aspects of their finer expressions and stylistic consistency. This type of
quantitative quality scoring facilitates the production of interpretable
feedback, which makes the system especially applicable to coaching, training,
and skill refinement systems where movement correctness is not as important as
movement quality. The metrics of
qualitative gesture assessment in the Figure 3 provide the structure of the overall
improvement of models developed through handcrafted techniques to deep learning
techniques. The CNN LSTM and Transformer models are much more efficient in
terms of smoothness, coordination, and rhythm consistency. The proposed model
has the best expressiveness and index of overall quality which implies high
holistic gesture evaluation in performance training. 5.3. Ablation Study and Model Robustness Analysis Table 3 indicates the role of each architectural
component to the overall system performance due to the ablation and robustness.
It has also been established that skeletal abstraction is important to reduce
visual noise and dependence on the background since the removal of pose
estimation leads to a substantial decrease in accuracy and robustness. Table 4
Transformer
layers can be substituted with LSTM with moderate performance loss, which
suggests that LSTMs can be as effective but Transformers are better at modeling
long-range dependencies and complicated transitions between gestures. The
reduced training data experiment exhibits a graceful fall of the performance,
which proves the stability of the model and its generalization ability. In
general, the ablation experiment proves that the proposed architecture is the
strength of synergistic combination of pose estimation, spatial learning and
advanced temporal modeling, which can guarantee the high-quality gesture
analysis in a variety of conditions. Figure 4
Figure 4 Ablation and Robustness Analysis of the Proposed Gesture Analysis Framework Figure 4 shows how the architectural elements affect
the performance of a model. The CNN + Transformer model with all its layers is
the most accurate and has the best F1-score. Elimination of pose or temporal
modeling demonstrates only a serious deterioration of the results whereas the
replacement of LSTMs and halved training data demonstrate only moderate
performance declines, which proves the robustness of the framework and the
significance of its components. 6. Applications in Performance Training 6.1. Dance and Theatrical Movement Training Gesture analysis
framework proposed in the research can be used in the training of dance and
theatrical performance to provide accurate assessment of posture, alignment,
timing, and expressive continuity. The system is capable of analysing skeletal
movement and time dynamics to evaluate the accuracy of choreography,
synchronisation of rhythm and other stylistic features through rehearsals.
Quantitative feedback on smoothness, balance, and expressiveness assists the
dancers and actors to define minor mistakes in movements that cannot be easily
noticed by the eye. The framework also allows comparing the performance of
experts and learners with each other, which allows performing individual
correction, monitoring objective progress, and providing training remotely. 6.2. Sports Skill Learning and Coaching Gesture analysis
with deep learning is used in sports training to improve the evaluation of
techniques and advancement of skills in sports by providing an objective
analysis of the intricate movements of athletes. The framework involves the
capture of simultaneous coordination, patterns of motion associated with the
force and sequencing of time to determine the efficiency of the form and
consistency of its execution. Performance can be used to understand
biomechanical inefficiencies, track training processes, and decrease injury
risk in coaches. The use of real-time feedback to refine posture and timing in
the practice sessions and longitudinal analysis to assist in data-driven
coaching and individual training programs based on the level of skills. 6.3. Music Performance and Conducting Analysis Gesture analysis
allows a close evaluation of the expressive movement, accuracy of the timing,
and coherence of the physical movements with music structure in case of music
performance and conducting. The system is able to examine the movement of
conductor batons, hand signs and body language to assess tempo, dynamic
expression and communication within the ensemble. In instrumental training, it
assists in the evaluation of technique by tracking repetitive gestures and
movement patterns that are ergonomic. Measures of objective gestures are an
addition to auditory assessment, giving judges and students of music a unified
picture of musical expressiveness and quality of physical performance. 7. Challenges and Limitations 7.1. Data Diversity and Annotation Complexity One of the key
issues with the use of gesture analysis as a performance training tool is the
existence of annotated datasets of various quality and in different quantities.
The gestures of human beings differ greatly between one person and another
based on the body structure, level of skills, cultural style and context of
performance. This is because in order to capture such diversity, large-scale
datasets that are captured in different conditions are needed and this can be
challenging and very expensive. It is also complicated by annotations where
gesture quality, expressiveness, and timing are usually difficult to determine
without expert knowledge or even subjective judgment. Annotator consistency and
reliability among annotators is an important limitation that may impact the
learning of models and accuracy of model evaluation. 7.2. Real Time Processing and Computational Constraints There are
significant computational issues associated with the deployment of deep
learning-based gesture analysis in real-time training settings. The processing
power and memory required to support high-resolution video processing, pose
estimation and temporal modeling may not be available on edge devices and
mobile platforms. The issues of latency are especially important in live
feedback applications, where delays may pose a problem in the training process.
Although it is possible to reduce certain problems by means of model
optimization as well as lightweight architectures, a significant balance cannot
be struck between accuracy, responsiveness and hardware efficiency to achieve
scalable real-time deployment. 8. Conclusion The current research provided a detailed deep learning architecture to learn gestures in the context of performance training and overcome the drawback of the conventional evaluation approaches based on observation by the way of creating objective and data-driven models. Combining the pose estimation with the vision, CNN-based learning of spatial features, and sophisticated temporal modeling with LSTM and Transformer networks, the proposed system is useful to the famous capturing of complex spatio-temporal gesture dynamics. The experiments showed that the performance of the experimental models was better than that of the baseline and ablated models in terms of accuracy, F1-scores, temporal alignment, and robustness to work under a variety of conditions. In addition to classification, the framework facilitated the quantitative evaluation of the qualitative performance features including smoothness, coordination, consistency in rhythm, and expressiveness to help in generating interpretable and actionable feedback. The relevance of the suggested method was demonstrated in a variety of fields, such as dance and theatrical training, sports coaching, music performance analysis, and rehabilitation. The system was scalable, personalized, and fine-grained as in both situations, it supplements, but not substitutes, human expertise. The essential roles of pose-based representation and temporal attention mechanisms were verified by ablation experiments, whereas the robustness analysis demonstrated the ability to remain strong to noise, viewpoint change and less training data. Although it has strong points, the framework has issues regarding diversity of the data to be analyzed, the complexity of annotations, constraints of computational resources in real time, and the interpretability of models. The solution to these shortcomings by using larger multimodal data sets, lightweight models and explainable AI, is a valuable future research direction.
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